VR or not to VR, that is the question

After a very successful E3 conference, the VR market is finally beginning to expand from tech-demos to real-life examples of how this technology could be used to make existing games far better by adding a level of depth previously unreachable due to the detached nature of having a player sit, stand or lie with a control pad in their hands and have ambient noise from their surroundings interrupting their experience. Continue reading