Humankind has always been fascinated by the unknown; the Mayans and Egyptians with the sun; the Greeks with the night sky and more recently, the whole of mankind with the moon. After we journeyed into the unknown and landed on the moon, finally we were assuaged for a time. The wonder returned when scientists started to look at our red neighbor, Mars. With its harsh landscape, immediate lack of life and dead atmosphere, Mars caught our eye as a possible first step in our eventual evolution into the stars. Elon Musk is the latest person to formulate a plan in order to actually travel to the red planet and hopes to establish the first interplanetary colony within the next 100 years, with that, we have the inspiration behind Surviving Mars.
Surviving Mars is a 2018 space-simulation game brought to us by developer Haemimont and published by Paradox Interactive. In Surviving Mars, you assume the role of a mission to Mars commander, your mission (should you choose to accept it) is to build a sustainable colony in one of the harshest environments in our known universe. This is done by choosing recruits, building infrastructure and habitats and ensuring that the natural world of Mars and the disastrous events that can often take place, do not put a dent in our foray into space travel and colonization. Upon beginning Surviving Mars, you are greeted by a beautifully simple yet awe-inspiring background with music that wouldn’t be out of place in a James Cameron movie. continue reading (doesn’t open in new tab)
Disclaimer: The first RPG game I ever played was Elder Scrolls IV: Oblivion. I was taken aback by the massive open world, the intuitive game controls and the overarching Pratchett-esque narrative which drives the game to its sweet and wonderful conclusion. Due to this, I judge every RPG based on my experience when I first loaded up Oblivion. The reason I am telling you this is, I am biased. I enjoy RPGs, they give something to the gaming world that can be given by any other genre not to mention the fact that almost every other genre has taken elements from the RPG space in order to improve and build upon their original product.
Realms of Arkania is a 2017 re-release of a 2013 re-release of a pc game from the 90’s. As stated in the article sourced from Wikipedia. This iteration of ROA: BOD has been developed and released by UIG, it hit the market in October 2017, and as of the writing of this review, the score on Metacritic is basically non-existent. It seems to have made so little of an impact that no one has even bothered to ‘review’ it outside of Steam.
‘Roguelike’ is a term which is thrown around quite a bit in the landscape of modern gaming.
For a game to be defined as a ‘roguelike’ it must fill certain criteria; it must be a dungeon crawl through game levels that are procedurally generated, usually contain turn-based gameplay, employ a tile-based visual aesthetic and permanent death of the player-character must be present.
The majority of ‘roguelikes’ are fantasy-based and derive a great deal of their influence from the Dungeons & Dragons roleplay game. The term ‘roguelike’ is taken from the first game of the genre, 1980’s dungeon crawling game, Rogue. In Rogue, the player-character explores several levels of a dungeon as they seek the ‘Amulet of Yendor’ which is located in the lowest level of the dungeon. It is interesting to note that while being the namesake of the genre, Rogue was not actually the first game to employ the ‘roguelike’ mechanics system but being the most successful and influential, of its time, it earned the title of ‘namesake.’
One More Dungeon is a 2017 ‘roguelike’ old school FPS, developed and published by Russian dev team, Stately Snail. In OMD you explore levels that take place in dungeons which are decorated using tile-based visuals typical of the genre. In your travels, you encounter over 35 enemy types and are able to utilize 100 plus items and weapons.
Game: Push and Pop Developer: Rocky Hong Platform on which it was played: IOS (available on Android)
Price Paid: Free Score:9/10 With his 4th instalment of arcade treasure, Rocky Hong has delivered a superb little slide ‘n’ pop game which offers a beautifully designed UI and combines it with a simplistic and addictive gameplay system which will keep you entertained for hours as you try and decipher the whole reasoning behind the games ideal. Is it a simplistic arcade puzzler harking back to the days of old or is it actually a mind control device determined to steal the majority of your day? – only time shall tell. Continue reading →
After a very successful E3 conference, the VR market is finally beginning to expand from tech-demos to real-life examples of how this technology could be used to make existing games far better by adding a level of depth previously unreachable due to the detached nature of having a player sit, stand or lie with a control pad in their hands and have ambient noise from their surroundings interrupting their experience. Continue reading →
Look away, look away, this review teems with dreadful themes and overwhelming dismay.
Look away, look away for reading this will surely ruin your entire day.
By this point, I hope you realise that I am – of course – joking. Lemony Snickets books have never been filled with happiness, joy and glee, this was no different with 2004’s movie starring the enigmatic Jim Carrey as the dreadful ‘Count Olof’, this theme survived and is highlighted in the 2017 Netflix series which puts Neil Patrick Harris in the role as the count. Continue reading →
Most of us predicted it, no-one wanted it. Our worst fear has been realised, it will be a longer time than anticipated until we can finally play the follow-up numbered game to the 2010 spaghetti-western powerhouse which placed gamers into the firm leather-clad boots of John Marston as he redeemed a life of crime Continue reading →